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Quake to CS2 Sensitivity Converter

Moving from Quake to CS2 / CS:GO? Don't re-learn your aim. Enter your Quake sens below and get the exact CS2 sensitivity that keeps your muscle memory — matched to your cm/360.

Your CS2 / CS:GO sensitivity
0.400
Matches your aim exactly (129.9 cm / 360°). eDPI: 320
Quake 0.4 @ 800 DPI converts to:
Valorant
0.126
CS2 / CS:GO
0.400
Apex Legends
0.400
Overwatch 2
1.333
Deadlock
0.400
Fortnite
0.016
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QuakeCS2, explained

How do I convert Quake sensitivity to CS2?

Enter your DPI and your Quake in-game sensitivity above, and the converter shows the CS2 / CS:GO value that matches your aim exactly. It works by keeping your cm/360 — the real distance your hand moves for a full turn — identical between the two games, so your muscle memory carries straight over.

Is Quake and CS2 sensitivity the same?

No — Quake and CS2 / CS:GO use different sensitivity scales, so the same number feels different in each. For example, a Quake sens of 0.5 is about 0.500 in CS2 at the same DPI (103.9 cm/360). Always convert rather than reusing the number.

What is eDPI?

eDPI = DPI × in-game sensitivity. It's the fair way to compare sensitivity between players and games because both DPI and in-game sens scale your aim. The converter shows your eDPI alongside the result.

What's a good cm/360?

Most competitive players use 25–45 cm per 360°, giving enough desk space for precise flicks and steady tracking. Pick one you like and this tool keeps it consistent across every game.

More conversions

Quake → ValorantQuake → ApexQuake → Overwatch 2Quake → DeadlockQuake → FortniteCS2 → Quake

Conversions match cm/360 using community-standard yaw values. GamerKit is not affiliated with the game publishers.